Summer SamplerTM

Summer Disc Dog Games

 
Home
Registration
Games & Rules
Lodging
Directions
Contact Us
 

Games & Rules

General Rules

  • Dogs must be on-leash or crated at all times, except when participating in a game.
  • Handlers must clean-up after their dogs.
  • Trash must be disposed of in the appropriate waste receptacles.
  • No overnight parking.
  • Tie breaker for all games is a second round.
  • No alcoholic beverages.

Divisions

  • Novice - beginner or inexperienced handlers or dogs, competitors may use any dog-safe flying disc.
  • Intermediate - more experienced handlers or dogs, competitors must use a typically approved disc-dog competition disc.
  • Expert - seasoned handlers or dogs, competitors must use a typically approved disc-dog competition disc.

Toss & Fetch (based on USDDN)

  • Field dimensions are 30 yards wide, by 60 yards long, with a 5 yard wide bonus zone.
  • Each team will receive 90 seconds.
  • During a team’s allotted time, the team is allowed an unlimited number of attempted throws with a single disc, but only the BEST FIVE throws will count towards the team's score.
  • The team must be behind the throwing line for time to begin. Time will begin the instant the dog or the disc crosses the throwing line.
  • The thrower must always release the disc from behind the throwing line. The thrower may move freely about the field at other times. A throw will not count (and be called as a foot fault) if the thrower steps on or over the throwing line during release of the disc.
  • The thrower may choose to throw from either end of the field. However, the thrower cannot change ends once time begins.
  • If the disc has left the thrower's hand before time is called, the throw will be scored if caught.
  • When a dog makes a catch it is scored where the dog lands with their trailing paw, (the paw closest to the throwing line).
  • Points are earned with 1 point at 10 yards, 2 points at 20 yards, 3 points at 30 yards, and 4 points at 40 yards, and an extra ½ point earned if all four (4) paws are CLEARLY off the ground within any of the scoring zones. Any paw landing in the 5 yard center bonus zone earns an extra ½ point.
  • There are out of bounds side lines and end lines. The dog needs to make a catch with at least one paw landing ON or INSIDE the side lines for the catch to be scored.
  • If a dog lands on any of the 10-40 yard lines with their trailing paw, then ON the LINE is the NEXT ZONE.
  • At any time during their 90 seconds a thrower may inform the Line Judge that they will be exchanging discs in order to ensure that the player does not use a disc that has a broken rim, tear, or other type of damage that may substantially impair the flight of the disc or potentially injure the dog. To exercise this option a player must walk over and hand the disc that they have been using to the Line Judge before taking hold of their replacement disc. Time does not stop during this exchange. The player has total discretion for deciding if and when such disc exchanges will take place.
  • If, during a team's allotted time, the dog takes a nature break on or off the field, time will not stop. The handler will be required to thoroughly clean up after the dog, at the end of the round.
  • Novice teams will have the following additional scoring opportunities:
    • A catch anywhere will score 1/2 point.
    • A roller catch will score 1/2 point.

Freestyle (based on various formats)

  • Novice Freestyle teams will receive a maximum of 60 seconds, and routines must last at least 45 seconds to be scored.
  • Intermediate Freestyle teams will receive a maximum of 90 seconds per round, and routines must last at least 60 seconds to be scored.
  • Expert Freestyle teams will receive a maximum of 120 seconds per round, and routines must last at least 90 seconds to be scored.
  • Timing begins when a disc is placed in flight, or the canine attempts to catch or pick-up a disc placed on the ground or takes the disc from any part of a thrower’s or canine's body. Callouts of time remaining will be uniform for all competitors: 60 seconds, 30 seconds, 10 seconds, and time.
  • Contestants should bring their own music, and present it to event organizers before Freestyle begins. Music MUST be on a CD that is marked with the competitor's name and desired track number.  This information should also be noted on the CD case. Contestants must use music that is suitable for a family audience.
  • Competitors are permitted up to 10 discs.
  • Judges will disregard tricks that do not begin or conclude with a disc in flight, except roller throws. Takes, moves in which a disc is handed off to the dog, will not be scored (if the judge cannot determine if it was a take or throw, it will be assumed that it was a take, and will not be scored).
  • If a competitor's round is interrupted by a loose canine on the playing field, the team will be permitted to restart the round.
  • If, during a team's allotted time, the dog takes a nature break on or off the field, time will not stop. The handler will be required to thoroughly clean up after the dog, at the end of the round.
  • 2 Scoring Categories - each category is scored from 1 to 10, including 1 decimal place; the 2 categories will be added together for a maximum possible score of 20.
    • Catch Ratio - purely mathematical catch ratio, attempts vs. successful catches, percentage will be converted to a numeric score
      (example, 75%=7.5, 87%=8.7, etc.).
    • Routine - throw difficulty, throw variety, canine athleticism, canine drive, field use, routine flow, disc placement, choreography, disc management.

Single Hoop (based on FDDO)

  • Each team will receive 60 seconds.
  • The handler must stand in the throwing circle for all throws, in order for the throw to be scored. Throwing circle is 4 yard diameter, 2 yard radius.
  • The hoop is located 15 feet from the edge of the throwing circle.
  • The canine does NOT jump through the hoop.
  • If the disc passes through the center of the hoop, the team will receive 2 points.
  • If the canine catches the disc, the team will receive 1 point. However, the handler must clearly attempt to throw the disc through the hoop to be scored.
  • The maximum score for any throw is 3 points (the disc passes through the hoop and the canine catches the disc).
  • If, during a team's allotted time, the dog takes a nature break on or off the field, time will not stop. The handler will be required to thoroughly clean up after the dog, at the end of the round.

Competitors' Choice (based on majority vote on game day, novice choice and intermediate/expert choice)

  • Roller MadnessTM - 2 discs, similar to Bullseye, but only roller throws are permitted, 1 throwing circle (4 yard diameter, 2 yard radius), 60 second time limit.
    • 1 point per catch (disc needs to still be vertical for it to count as a catch).
  • Retrieve It - Throw any dog-safe toy from behind a throwing line, canine needs to return it behind the throwing line, handler must stay behind the throwing line at all times, 60 second time limit, toy must be thrown at least 10 yards.
    • 1 point for a full retrieval of a 10 yard throw (dog and toy must return behind the throwing line).
  • Target - 1 disc, 2 scoring circles (4 yard diameter inner circle, 16 yard diameter outer circle), similar to Dartboard, 60 second time limit.
    • 1 point for a catch anywhere, 3 points for a catch within the outer circle (at least 1 paw in), 5 points for a catch within the inner circle (at least 1 paw in).
  • Distance - 3 attempts, no time limit, canine MAY cross the start line before the disc, longest caught throw wins.
  • Tennis Toss & FetchTM - 2 handlers, 1 canine, 1 disc, throwers must alternate and throw from opposing ends of the field, 60 second time limit, scoring similar to Toss & Fetch including the bonus zone.
  • Crazy Toss & FetchTM - Scoring similar to Toss & Fetch including the bonus zone, 1 disc, 60 second time limit, handler must use the following throw types in order during the round: roller, backhand, sidearm, inverted, air brush, non-dominant backhand (repeat throw types in order as needed).
  • Puppy ComeTM - The opposite of spot landing,1 disc, 1 scoring circle, 4 throwing circles, the handler must attempt 1 throw from each throwing circle, dog and handler must be in the throwing circle before each attempt, no time limit, handler must attempt to have the canine catch the disc in the scoring circle, 1 point for a catch anywhere, 3 points for a catch with at least 1 paw in, 5 points for a catch with all 4 paws in.